﻿using System;
using System.Collections.Generic;
using System.Linq;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Audio;
using Microsoft.Xna.Framework.Content;
using Microsoft.Xna.Framework.GamerServices;
using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework.Input;
using Microsoft.Xna.Framework.Media;
using GGJ_DKG.Objects;
using GGJ_DKG.Menu;
using GGJ_DKG.Managers;
namespace GGJ_DKG.Objects
{
    class EdgeAlgea:Object2D
    {
        public EdgeAlgea(Texture2D texture)
            : base(texture)
        {
            Position = new Vector2(Game1.Self.Window.ClientBounds.Width - Texture.Width / 2, Position.Y);
        }

    }
}
